One more thing. Adding only 1 damage to player weapons from the previous and calling it "far more powerful" is just false advertising. Upgrades should be more effective on higher teir weapons fir it to be remotely true. Same with the dragons we ride.
Been playing against charmander. Her fire attacks deal way too much damage. Seriously it deals a constant stream of damage while in the attack and it covers a huge area. I had full health and was killed in a single second. The final dragon has a start hp of 500 and based off the upgrades being the exact same amount. Max is 600. My estimate is this the fire attacks deal a whopping 800 dps. You need to balance this because it's impossible to beat charmamder with such bs high damage.
Too difficult tbh. Ends up being too slow, yet too hard due to low health potions, and generally just too low health. First dragon shouldn't be killing me.
I've found a big issue. The dragons can keep their mouth closed for a full minute, which is a bad choice overall since you are always on a timer to win. the ability for minions to heal the dragon is fine, but summoning 6 minions is very annoying especially when the dragon can attack twice in a row.
paid includes access to the shop from the menu, which you need to upgrade your weapon and dragon, and change any unlocks; Significantly easier to beat tohru with access to upgrades, worth noting
I like the concept of the game, and the art assets are great, but it has a few issues right now.
- The game sometimes has lag spikes, and I have a fairly high end PC.
- Sometimes, presumably due to lag or an interaction with the rapid fire powerup, the gun enters a "burst fire" mode where chunks of its firing pattern are missing. This is a massive DPS drop that can doom an attempt as early as a few seconds in.
- Tohru lasts FOREVER after her lifebar is depleted. She was being fed for a solid 45s while her healthbar was empty and she still gameovered me by reaching the village.
- The second gun feels very underwhelming. It doesn't have anything near the damage per shot to be worth the downside of the lower RoF.
- Some of Tohru's attacks are entirely undodgable. Her bodyslam at her biggest legitimately covered my entire screen and forced me to take half my health in damage. That and the white aura chip damage being completely unavoidable really doesn't feel like great shmup design.
- The infinite dragon summons at last stage are very annoying. It's not very feasible to keep one alive to prevent the next wave because they heal Tohru a lot. And while the rapidfire powerups they can drop are great for actually finishing the phase, they don't necessarily drop those consistently, and with bad RNG she can heal a significant amount between the summons and the basically undodgable slowing web?/milk?/icing?/cloth? spam.
← Return to game
Comments
Log in with itch.io to leave a comment.
One more thing. Adding only 1 damage to player weapons from the previous and calling it "far more powerful" is just false advertising. Upgrades should be more effective on higher teir weapons fir it to be remotely true. Same with the dragons we ride.
Been playing against charmander. Her fire attacks deal way too much damage. Seriously it deals a constant stream of damage while in the attack and it covers a huge area. I had full health and was killed in a single second. The final dragon has a start hp of 500 and based off the upgrades being the exact same amount. Max is 600. My estimate is this the fire attacks deal a whopping 800 dps. You need to balance this because it's impossible to beat charmamder with such bs high damage.
Paid version download link doesn't work
Too difficult tbh. Ends up being too slow, yet too hard due to low health potions, and generally just too low health. First dragon shouldn't be killing me.
sadly wont setup on steam deck. the demo on this page works fine tho.
What the hell is this hehe
I've found a big issue. The dragons can keep their mouth closed for a full minute, which is a bad choice overall since you are always on a timer to win. the ability for minions to heal the dragon is fine, but summoning 6 minions is very annoying especially when the dragon can attack twice in a row.
so this is what pyrocynical play when he is not streaming
Button after game over or run completion disappears frequently, prevents progression.
cant wait to see more
what the shit is this
I'm not here to kink shame but what the fuck?!
"Im not here to kinkshame but [kinkshames]"
I liked ^_^
any plans to allow credit card payment?
Hey um is there a way to play on mobil
Why do bullets and fireballs stay in mid-air?
How do I play on Android
What is the difference between "free" and "paid" games?
One cost money and the other does not. Hopes this helps!!!
paid includes access to the shop from the menu, which you need to upgrade your weapon and dragon, and change any unlocks; Significantly easier to beat tohru with access to upgrades, worth noting
Neat game! I really like the art style, the artist is really good! The game is well developed as well! Keep up the good work!
hey wait a minute
I like the concept of the game, and the art assets are great, but it has a few issues right now.
- The game sometimes has lag spikes, and I have a fairly high end PC.
- Sometimes, presumably due to lag or an interaction with the rapid fire powerup, the gun enters a "burst fire" mode where chunks of its firing pattern are missing. This is a massive DPS drop that can doom an attempt as early as a few seconds in.
- Tohru lasts FOREVER after her lifebar is depleted. She was being fed for a solid 45s while her healthbar was empty and she still gameovered me by reaching the village.
- The second gun feels very underwhelming. It doesn't have anything near the damage per shot to be worth the downside of the lower RoF.
- Some of Tohru's attacks are entirely undodgable. Her bodyslam at her biggest legitimately covered my entire screen and forced me to take half my health in damage. That and the white aura chip damage being completely unavoidable really doesn't feel like great shmup design.
- The infinite dragon summons at last stage are very annoying. It's not very feasible to keep one alive to prevent the next wave because they heal Tohru a lot. And while the rapidfire powerups they can drop are great for actually finishing the phase, they don't necessarily drop those consistently, and with bad RNG she can heal a significant amount between the summons and the basically undodgable slowing web?/milk?/icing?/cloth? spam.
This game reminds me of that one older game that similar but short i like how this one looks i might try it out some day
Nice work! I suggest put an ad or devlog on weightgaming.com for the weight-gain lovers.